

Build 3D Apps with Big Data
Stand out from the competition.
ONLINE COURSE
Price:
$20

Build 3D Apps with Big Data
Stand out from the competition.
ONLINE COURSE
Price:
$20
Data Visualization in the Metaverse
Requirements
Data Visualization in the Metaverse
Requirements
- Hardware and Software
- What are the minimum requirements for the course?
At the minimum, you need the following:
- You need a computer with a decent GPU Card
- The course is developed on Windows 11 with a Nvidia RTX 3090
- 75 GB of hard drive space
- ~400 MB of storage on Google Drive
- Internet connection
- Prior experience programming with C++ helpful
- No prior Python experience required.
- You should know the basics about For loops and If statements.
- Helpful to have looked at basic tutorials on Unreal Engine 5
- How much hard drive space am I going to need for this?
The following is the rough estimate of the space needed for each of the major tools / data needed for the course:
- Visual Studio: 9 GB
- Epic Games Launcher: 2 GB
- Unreal Engine 5.0: 56 GB
- Rider: 3 GB cd
- Census Data: 370 MB
With other additional download components, it is safe to say that you will need 75 GB of space on your hard drive.
- Can I use this course if I only have a laptop?
Yes. If you go this route, take a look at this blog on using Unreal Engine with AWS. This blog goes through the steps needed to run a server with Unreal Engine 5 and the steps to connect to this server with a laptop.
- Financial
- What additional expenses are there to get through the course?
- The course uses a Color Picker from the Epic Games Marketplace. This Color Picker costs $4.99.
- Rider for Unreal comes with a free 30 day trial. After the 30 day trial, rider costs $13.90 to use.
Data Visualization in the Metaverse
FAQ
Data Visualization in the Metaverse
FAQ
- Software
- What version of Unreal Engine is used in this course?
The course has been tested with Unreal Engine 5 and with the UE5 "Cesium for Unreal" plugin. When filming the course, the course was tested with Unreal Engine v5 Early Access 2 and with a manual build of the Cesium plugin.
- Programming
- If you are an intermediate programmer in Unreal, is this course for you?
Absolutely. In the C++ part of the course, I cover intermediate programming concepts such as:
- Hierarchial Instanced Static Meshes
- Working with Local and World Space Transforms programmatically.
- Working with key value pairs using TMaps